Protective suit against toxic environment
The problem of having a week for development is time management. That's why I opted for a simple suit. A bit bulky but robust in design. I didn't have time to get the suit worn out and used. Instead, I spent time on composition.
Therefore less detail on many aspects of this model.
But instead trying to lead the viewer to the subject. A fragile flower in a toxic environment.
It guides the viewer like the green poisonous liquid, the flashlight and even the skeleton hand.
Focus lies on telling a story.
Why this suit and a reason the wear it.
Like the toxic green, the fumes, the fog and markers on the barrels.
And in the center a flower as a precious gift.
The floor and wall are repeated models, just rotated by steps of 90 degrees. Based on a rectangle cube but then mesh defractured and randomized a bit.
As you can see, some objects dangle or cross in space. This is not a problem when one point of view is used. And the suit has a simple armature it wasn't really needed. Only some rotation of the flashlights.
An animation about the progress of this project.
I save a lot of renders and take screenshots from project.
It helps me a lot in the design process what works or what not.
And I use a very basic version control, using incremental numbering.
The video shows also that I worked a lot on the lighting of the scene. It is an ongoing process of light, shadows and material selection.
But then you would expact a space suit with more details to design. And it didn't look that dangerous. So an idea for later.